AI Insights · Timothy · October 2022
Top 5 Cooking Games on iOS in the US: Q3 2022 Performance
Discover the performance of the top 5 cooking games on iOS in the United States during Q3 2022. Learn about their weekly downloads, revenue, and active user trends.
During the third quarter of 2022, the top 5 cooking games on iOS in the United States demonstrated varied performance metrics, including weekly downloads, revenue, and active users. Here’s a detailed look at their trends, based on data from Sensor Tower.
Fill The Fridge! by Rollic Games saw a significant decline in weekly downloads, dropping from around 259K at the end of June to approximately 39K by the end of September. Weekly revenue also decreased, peaking at about $10.5K in late June and gradually falling to around $4.9K by the end of the quarter. Active users followed a similar downward trend, starting at 641K and ending at 215K.
Coffee Stack, another title from Rollic Games, experienced a moderate decline in weekly downloads, starting at 113K in late June and ending at 59K by the end of September. Weekly revenue remained relatively stable but low, hovering around the $600 mark. Active users saw a slight decrease from 364K to 266K over the quarter.
Cooking Fever: Restaurant Game by Nordcurrent UAB maintained relatively stable weekly downloads, fluctuating between 38K and 56K. Its weekly revenue was more consistent, ranging from $107K to $134K, demonstrating strong monetization. Active users remained steady, with numbers around 270K to 291K throughout the quarter.
Boba Tale by Devin Le showed an interesting pattern in weekly downloads, peaking at 141K in late July before dropping to around 12K by the end of September. Despite no reported revenue, the game maintained a solid active user base, peaking at 263K in early August and gradually declining to 152K by the quarter's end.
Cooking Mama: Let's cook! by Office Create Corp. experienced fluctuations in weekly downloads, ranging from 21K to 73K. Weekly revenue remained modest, peaking at around $3.8K and ending the quarter at approximately $2.2K. Active users showed variability, starting at 190K in late June, dipping to 65K in late August, and then climbing back to 89K by the end of September.
For more insights and detailed analytics on mobile apps, visit Sensor Tower.